--- SURVEY Are you satisfied with the S-D site? ---

Hello to all of you and thank you again for your loyalty,
Today I want to know if you are satisfied with the site since the change of the server and some touch-ups of the color and the change of the theme of the Forum.
Of course I am aware that there may still be work to do but the biggest part is done
Thank you for your answers
www.station-drivers.com/index.php/en/for...th-the-s-d-site#3618

pci NVIDIA Studio Driver v560.81 (WHQL)

  • Tom
  • Tom Profilbild Författare till inlägg
  • Borta
  • Super Utilisateur
  • Super Utilisateur
    Enregistré
  • Inlägg: 532
  • Thanks: 468

NVIDIA Studio Driver v560.81 (WHQL)

3 månader 1 vecka sedan
#3258
NVIDIA Studio Driver v560.81 (WHQL)
Released August 6, 2024

Game Ready Driver Release Notes (PDF): us.download.nvidia.com/Windows/560.81/56...sd-release-notes.pdf
Control Panel User's Guide (PDF): us.download.nvidia.com/Windows/560.81/56...uick-start-guide.pdf

Release Highlights:
NVIDIA Studio Drivers provide artists, creators, and 3D developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond.
Applications:
The August NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates including high-efficiency video coding (HEVC) upgrades for CyberLink PowerDirector and CapCut Pro, new features for Adobe Substance 3D Modeler and SideFX: Houdini, and NVIDIA TensorRT acceleration within Topaz AI.

Fixed Issues in Version 560.81 WHQL
Fixed Applications Bugs:
  • N/A
Fixed General Bugs
  • Full range of refresh rates not available on same monitors
  • NVIDIA Container showing high CPU utilization
  • [Farming Simulator 22] Game may crash when loading on GeForce RTX 30/40 series with 560.70 driver
  • [GeForce Experience/NVIDIA App] If GPU utilization gets stuck at 0% within Performance overlay, games may display stutter
Known Issues in Version 560.81 WHQL
  • [GeForce Experience] Performance Monitoring overlay may stop refreshing GPU information
Download:
Windows 10/11 Desktop: us.download.nvidia.com/Windows/560.81/56...nal-nsd-dch-whql.exe
Windows 10/11 Notebook: us.download.nvidia.com/Windows/560.81/56...nal-nsd-dch-whql.exe

Cheers
Tom
Följande användare sa tack: fikotr74

Please Logga in eller Skapa ett konto to join the conversation.

  • mariahcarey
  • mariahcarey Profilbild
  • Offline
  • Newbie
  • Newbie
    Enregistré
  • Inlägg: 1
  • Thanks: 0

Re: NVIDIA Studio Driver v560.81 (WHQL)

1 månad 2 veckor sedan
#3626
What specific benefits do the NVIDIA Studio Drivers offer for artists and creators using applications like Adobe Substance 3D Modeler and SideFX: Houdini?  fnaf
 

Please Logga in eller Skapa ett konto to join the conversation.

  • SM-003
  • SM-003 Profilbild
  • Offline
  • Moderator Global
  • Moderator Global
    Enregistré
  • Inlägg: 67
  • Thanks: 34

Re: NVIDIA Studio Driver v560.81 (WHQL)

1 månad 2 veckor sedan - 1 månad 2 veckor sedan
#3629
@ mariahcarey
Maninly CUDA core acceleration & apps compatibilityl (speaking from my personal exp)
If you use GRD instead studio driver then in some creative/productivity applications, the CUDA acceleration might not work properly, resulting slow/prolonged time of producing the final output/result. 

For that reasons, most of the creative/productivity applications always officially recommend latest Studio drivers over GRD. 
System H/W Specifications
Last edit: 1 månad 2 veckor sedan by SM-003.

Please Logga in eller Skapa ett konto to join the conversation.

  • coarseabsurd
  • coarseabsurd Profilbild
  • Offline
  • Newbie
  • Newbie
    Enregistré
  • Inlägg: 1
  • Thanks: 0

Re: NVIDIA Studio Driver v560.81 (WHQL)

4 veckor 2 timmar sedan - 3 veckor 6 dagar sedan
#3712
My observations about the importance of using the Studio Driver over the Game Ready Driver (GRD) are consistent with the general experience of creators. GRD is optimized for gaming performance, which may not translate well to productivity applications, leading to potential slowdowns or improper CUDA acceleration. This can significantly impact production times and output quality in creative projects.
 
Last edit: 3 veckor 6 dagar sedan by coarseabsurd.

Please Logga in eller Skapa ett konto to join the conversation.

Sidan laddades på: 0.089 sekunder
Powered by Kunena Forum